Quote:
Originally Posted by ratinox
We will never have VR which does not cause simulation sickness because it isn't (just) the VR display systems which cause simulation sickness...
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There's another issue which is going to be very hard to solve with technology: Human vision uses two mechanisms for depth perception - parallax (the different image that each eye sees) and the focus depth for the eye (conveyed via the muscular effort requred to focus at different distances). Unfortunately, for VR these disagree - the parallax is easily handled by having different views for each eye - but the focus depth is always the same - the distance from the eye to the display device is constant.
For many people, this difference causes nausea - with no good solution as yet.