Quote:
Originally Posted by Curly
I do wonder if children pick up the necessary skills through computer / video games -- perhaps they do.
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I think it depends on the computer game. Second Life and The Sims both involve much of the same kind of activity that went into "playing house" when I was young. Second Life, in particular, has no built-in structure or scoring mechanism, so it's up to the players to decide what to do with their time. There are also a lot of ways to express creativity in SL.
I suppose by the same token, World of Warcraft (and similar online battle games) could be likened to "Cowboys and Indians," though I'm not sure WoW players would appreciate the comparison. And with so many game assets provided and no way to introduce your own, I don't think it has nearly the imaginative opportunity of something like Second Life.