Quote:
Originally Posted by pazos
Nope. You're expected to modify the backend, rebuild the APK and test if that works.
But, for the moment, you can safely assume that KO won't run flawless on VR headsets or cars 
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You read my mind with the cars
I've downlaoded the docker container koappimage and tried to compile for android but running into cmake issue:
Code:
ko@59bb6d677c06:~/koreader$ ./kodev release android-arm64
make TARGET= KODEBUG= VERBOSE= android-ndk android-sdk
make TARGET= KODEBUG= VERBOSE= po
make ANDROID_ARCH=arm64 TARGET=android KODEBUG= VERBOSE= update
************ Building for MACHINE: "aarch64-unknown-linux-android21" **********
************ PATH: "/home/ko/koreader/base/toolchain/android-ndk-r23c/toolchains/llvm/prebuilt/linux-x86_64/bin:/home/ko/x-tools/*/bin:/home/ko/.luarocks/bin:/home/ko/local/bin:/usr
/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin" **********
************ CHOST: "aarch64-linux-android21" **********
************ NINJA: ninja -j1 -l8 **********
************ MAKE: make -j1 -l8 **********
Warn about uninitialized values.
Re-run cmake no build system arguments
CMake Error: The source directory "/home/ko/koreader/base/build/aarch64-unknown-linux-android21/cmake" does not appear to contain CMakeLists.txt.
Specify --help for usage, or press the help button on the CMake GUI.
base/Makefile:69: recipe for target 'base/build/aarch64-unknown-linux-android21/cmake/build.ninja' failed
make: *** [base/build/aarch64-unknown-linux-android21/cmake/build.ninja] Error 1
ko@59bb6d677c06:~/koreader$
Any tips/suggestions? Thanks