Quote:
Originally Posted by KevinH
Not sure if it matters, on the Qt 6.6.2 + (or maybe even Qt 65.X+), they have moved to QtWebEngine defaulting to each platform's native technologies for graphics. On macOS this is now metal, and for Windows it is Direct3D.
It is also controlled by a new environment variable:
QSG_RHI_BACKEND
With possible values: vulkan, metal, opengl, d3d11, d3d12
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I'd forgotten you'd mentioned this before. Judging by what I'm seeing in the way of dependencies with 2.1.0 on Windows, I might need to think about dropping the mesa software opengl dll from the installer. I hadn't noticed that it wasn't being used (and doesn't seem like it can be forced to be used). Same with d3dcompiler_47.dll, since it doesn't seem to be being pulled in from the sigil program directory any more.