Quote:
Originally Posted by DNSB
I was assured that there are some good reasons for doing so in terms of the CPU and memory usage with 2 pixels per byte (4 bits per pixel) compared to 3 bytes per pixel (24 bits per pixel) being needed but I am fairly certain that I was not following most of the reasoning.
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Using 6x less memory per cover is surely beneficial considering how little RAM most Kobos have. You have to dither down to 4 BPP greyscale eventually, so you might as well do it sooner, rather than later.