Originally Posted by NiLuJe
Not until someone comes up with a sane standalone SVG parser/rasterizer library without a dependency chain a mile long (looking at you, librsvg ;p).
(nanosvg & lunasvg are the top contenders right now, but they both have limitations. In the meantime, I'm vaguely hoping blend2d will ultimately support SVG once it's done cooking. IIRC, I was tracking something else on that subject but I can't recall what right now ;D).
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