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Old 02-28-2024, 04:14 PM   #66
Clouds
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Clouds began at the beginning.
 
Posts: 24
Karma: 10
Join Date: Aug 2017
Device: Kobo Aura One
Quote:
Originally Posted by elinkser View Post
That's great, clouds.
So it means I could remove the uploaded remux since a more recent version version is available here:
https://www.mobileread.com/forums/sh...77&postcount=1
Yes, the recent version works fine.

Quote:
It's not clear to me if you can now run the puzzles collection from here:
https://github.com/rmkit-dev/remarkable_puzzles
Spoiler:

As far as I can see there are no binaries there?

I've tried building them myself using the instructions there, but without any good results. I get stuck at "make debug" throwing an error that generated-games.h doesn't exist and can't be included.
Admittedly I don't really know anything about building binaries so it's really trial and (mostly) error.

So until I manage to build the binaries myself yours are very much appreciated!


[EDIT]
Apparently that header file was missing because I made the GIT clone without --recurse-submodules at first. Now I can build the binaries myself, and I'll continue testing and trying and erroring :-)

Also, with help from one of your other posts I did find the compiled binaries at https://github.com/mrichards42/remar...puzzles.tar.gz

That one doesn't work for me:

Code:
[root@kobo bin]# ./puzzles
./puzzles: /lib/libm.so.6: version `GLIBC_2.27' not found (required by ./puzzles)
./puzzles: /lib/libstdc++.so.6: version `CXXABI_1.3.9' not found (required by ./puzzles)
./puzzles: /lib/libstdc++.so.6: version `GLIBCXX_3.4.22' not found (required by ./puzzles)
./puzzles: /lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./puzzles)
[/EDIT]


When starting puzzles (the version you built and posted on this forum) over SSH using RMKIT_KOBO_ANY=1, I still get a blank screen but the process starts and reacts to (some) touch inputs.
Unfortunately there are no screen updates; they have to be forced by launching a different app and then launch puzzles again. But at least I do see the puzzles main screen and some of the puzzles sometimes!

Another issue is that input is inverted on both axis. Setting any combination of INV_X=1, INV_Y=1, ROT_4=1 and/or SWP_XY=1 doesn't seem to make any difference.

Last edited by Clouds; 02-28-2024 at 05:04 PM.
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