AR & VR headsets will only be as good as an external screen when as light and as unobtrusive as glasses (spectacles) and about 8K to 16K resolution per eye, 300 fps so 25, 30, 50 or 60 video can be in a window and having about 1ms response time to eye or head movement. The Z-axis on any interactive application needs to track how far away you are looking or even Stereoscopic video will be tiring and somewhat flat. Close one eye and move your head and alternately your eyes and both. What you see is still 3D.
We are nowhere near that. Just the processing needs about x10 to x100 of existing top of the range Xbox/PS/Gamer PC.
Many of the Apple VR sets are being returned. It's a flop.
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