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Old 01-07-2024, 02:21 PM   #1
diegoocampo
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Posts: 74
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Join Date: May 2012
Device: PocketBook Inkpad Color 3
What would it take to port an Infocom/Z-machine interpreter to PocketBook eReaders

Being able to play interactive fiction in eReaders seems like a good way of expanding its possibilities. There are already interpreters available for Kindle and Kobo eReaders.

For those that have experience developing software for PocketBook eReaders, could you give me an idea of how difficult or how long can it take to port an interpreter like Frotz? What would be the right approach: an independent app or maybe a KOReader plugin since KOReader might offer a better base to build upon?

I am a developer but I never worked in this sort of environment (probably C langue and linux) since I mostly do web development and Godot game development... but if it doesn't sound too big of a project I might give it a go. It would be awesome to have hundreds of IF adventures playable from my eReader.
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