Quote:
Originally Posted by JSWolf
The resolution of the Sol Reader is terrible. The fonts used are awful. It's like reading on an 8-bit game console without color.
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It's better and worse than an original 1989 Gameboy:
160 (w) × 144 (h) pixels, monochrome LCD with four levels of grey/white/black.
Sol
256 x 256 pixel, but strangely no greys? Just on/off pixels.
CGA on PC 1981:
320 x 200 pixels with 3 ghastly colors and black,
640 x 200 in mono, 720 × 348
Hercules 3rd party card 1982
720 x 348, 720 × 348
ACT Sirius1 / Victor 9000 1981
800 x 400 pixels, matte black and green
ZX Spectrum, 1982
256×192 pixels, but colour! a palette of 15 shades: seven colours at two levels of brightness each, plus black.
Palm III, 1998. This series of PDAs was the last thing to use low resolution square (or nearly square) displays.
192 x 192 pixel and 4 shade mono.
So, yes, JS Wolf is right. It's FORTY years out of date on display resolution.
NTSC TV limited consoles to 240 lines, less due to overscan. PAL TV 288 (but less due to overscan), hence the 192 to 200 lines.
UK 405 TV was turned off in 1985 (about 188 lines). The full 480, 576 or 377 resolution couldn't be used due to interlace. All detail had to be two lines high minimum to avoid flicker being half as fast.