Quote:
Originally Posted by neil_swann80
I'd say it could do with being wider (perhaps make weapon selection buttons a 2x4 column to save a little space)
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Makes sense, I agree. The problem is that I have only a 10" device myself, so it is a bit hard to imagine the usability on smaller screens.
Quote:
Originally Posted by neil_swann80
Maybe expand the less sensitive area (of the left/right trackpad) in the middle out further too? Or whatever coordinate you thumb touches on the left/right pad is the zero point, then the distance slid/dragged from that point determines speed of turn?
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We might add a configurable deadzone or some non-linearity to turn speed. I'll try to make some examples/prototypes.
Quote:
Originally Posted by neil_swann80
Enemies can be a little tricky to see when further away (on my PB632, 6" screen). Can the textures be made less visible for a more basic wire-frame type view to aid clarity? Toggle textures, or slider bar for texture visibility?
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Yeah, this is what I wanted to do long time ago. I'll explore what can be done in the source code.
On the other hand, we can try to find/make a specialized black and white WAD. For examples,
https://www.doomworld.com/files/file...n-black-white/ and
https://onemandoom.blogspot.com/2017...ite-bwwad.html. This is not exactly what we need but still....
Also, Have you seen the color settings menu? (It is in the ≡ menu).
Quote:
Originally Posted by neil_swann80
Maybe consider having the left/right trackpad bottom right, with the control/fire above? This would seem more natural for me as it's closer to the positioning of most gamepads (buttons above right joystick).
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Makes sense. I'll try to make some prototypes here too.
Quote:
Originally Posted by neil_swann80
It's definitely playable... seriously cool to be playing Doom on an ereader! 
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Great! Happy that there is interest for this project!