Quote:
Originally Posted by imustafin
Left/Right is already a singe axis joystick, maybe it's just too sensitive right now.
Do you think it is playable in the current state?
I am thinking about releasing a new version as is right now and work soon on sensitivity configuration.
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Ah, I was just tapping either side. After properly testing I'd say it could do with being wider (perhaps make weapon selection buttons a 2x4 column to save a little space). Maybe expand the less sensitive area (of the left/right trackpad) in the middle out further too? Or whatever coordinate you thumb touches on the left/right pad is the zero point, then the distance slid/dragged from that point determines speed of turn?
Enemies can be a little tricky to see when further away (on my PB632, 6" screen). Can the textures be made less visible for a more basic wire-frame type view to aid clarity? Toggle textures, or slider bar for texture visibility?
Maybe consider having the left/right trackpad bottom right, with the control/fire above? This would seem more natural for me as it's closer to the positioning of most gamepads (buttons above right joystick).
It's definitely playable... seriously cool to be playing Doom on an ereader!