Quote:
Originally Posted by issybird
Let me be clear. There are shades of gray, but using ownership of a paper book to justify acquiring a pirate ebook is black.
|
Eh, its all legally wrong. I wouldnt draw the moral line there given people are still buying the media in some capacity. I cant imagine this represents more than a fraction of pirates anyway.
I have seen people buy bad ports to justify to themselves downloading a video game and running it (better) on an emulator. I know outside of books some people just dont want to go through the trouble of ripping physical media and just download it. Doesnt seem worth wagging your finger at personally. I think its at minimum less wrong than people ripping rented books to keep forever. :shrugs:
Quote:
Originally Posted by NullNix
(Compare to Valve's DRM, which is so not-in-your-face that many Steam users don't know it exists at all. It doesn't force you to run games through Steam, it doesn't stop you copying the games as many times as you like... all it does is stops you running multiple simultaneous copies, and in the absence of a human being with multiple sets of heads this is not actually a problem unless you're planning to run more copies than the license permits.
|
You can launch a game executable directly but the Steam client must be running. In my experience it turns from not very noticeable to obtrusive if you have inconsistent internet. First time launches failing on games you already installed because of a lack of a connection, offline mode/sign-in issues, family shared titles no longer working without re-signing in the first account then back, and the possibility of games you buy on it still using 3rd party DRM, which is in addition to and always worse than Steam DRM.
GoG has a couple important issues, but not dealing with even the more permissible end-of-the-scale Steam DRM is great to me. Oh yea, and a MUCH better refund policy.