Keep in mind that KOReader on Android is a bit of a magic trick to begin with, you should *never* expect it to behave like any other application. It has more in common with a custom game engine and input loop than an Android application.
The more the vendor deviates from stock Android behavior and "standards" (inasmuch as Android/AOSP itself actually has/keeps/honors its own standards itself, hohum) and relies on custom hackery to make stuff appear to behave on eInk (which is hard, Android is very much *not* designed for this), the likelier it becomes that weird shit will go wonky. Onyx stuff has a long and varied history of being *very* broken on that front.
Last edited by NiLuJe; 12-02-2022 at 06:34 PM.
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