Quote:
Originally Posted by salamanderjuice
More layers, bigger canvases, higher undo limit, beefier textures, etc. Lots to eat up RAM in a drawing program.
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True, for a desktop app. But it was written for iPads, most of which have less than 5GB, and none of which have a desktop type of file system. An iPad is not the platform to work on multi-gigabyte files. The iPad Pros have more RAM and horsepower, but they still don’t have an OS that is conducive to working with large graphics files. I wish Apple would make iPadOS capable of being a powerful tool, but they really don’t seem likely to do that.