There are two frame buffers: /dev/graphics/fb0 & /dev/graphics/fb1
/dev/graphics/fb0 is 1448 (1472 line length) x 1072, 32 bit, 2 buffers
/dev/graphics/fb1 is 640 x 480, 32 bit, 2 buffers
I wonder what they are needing/doing with a VGA interface?
I've got my drawing code working fine, characters, graphics whatever.
It shows up on the screen just fine but it never appears in fb0!
I can do a screen grab of recovery but it never shows a shred of my doodling that is clearly visible on the screen.
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