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Old 03-05-2022, 03:17 PM   #78
Renate
Onyx-maniac
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Posts: 4,023
Karma: 18026955
Join Date: Feb 2012
Device: Nook NST, Glow2, 3, 4, '21, Kobo Aura2, Poke3, Poke5, Go6
Ok, the way that it knows how much to load is from loading the ELF header. Are you sure that you have a good ELF file there (launcher.bin)? Use a hex editor and look for <7f>ELF as the first 4 characters.
Code:
elfview sdm636.bin /p
 #  Type     Flags     Size  Offset  Address
--  -------  -----  -------  ------  --------
 0  null                792  000000  00000000
 1  null               6856  001000  85e28000
 2  load     RX      356508  003000  14015000
 3  load     RWZ          0  05A0A0  14077000
 4  load     RW       40704  05A0A0  1407a000
 5  load     RWX      39176  063FA0  14084800
 6  load     RWZ          0  06D8B0  85e10000
 7  load     RX        7804  06D8B0  146ae000
 8  load     RWZ          0  06F730  146b1000
 9  load     RWX     100568  06F730  14098000
10  load     RWZ          0  088010  146b2000
11  load     RWZ          0  088010  14680000
12  load     RX       77248  088010  14699000
(Sorry that's my own tool there. I don't know what else can show it.)

Last edited by Renate; 03-05-2022 at 03:22 PM.
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