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Old 04-26-2021, 01:23 PM   #41
GerReader
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GerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of it
 
Posts: 52
Karma: 66200
Join Date: Oct 2020
Location: Germany, Rhein-Main
Device: PocketBook Touch HD 3
Quote:
Originally Posted by wold View Post
Sure, here you go. The minus/hide hints button on solo doesn't work BTW.
Perfect, thanks a lot

Thats looks actually quite ok, in comparison to other devices with a different resolution. The menus itself are rather big, but otherwise its okay, especially the game chooser looks usable now?

Regarding the minus button on solo: That button is actually doing something else.

The '+' button is adding all possible clues that don't contradict already placed numbers. (contradict as of row/column/area)

You can use the '-' button after you placed some numbers. Pressing '-' will then remove from all hint marks those that aren't compatible with the full numbers anymore.

I introduced these two buttons because putting in / removing clues on the game criteria (row/column/area) is just too tedious for me, I want to concentrate on the challenging aspects of the game. For a future version I am planning to introduce UI configuration for each game, so that one can configure if these buttons are present or not.

Try it out like this: start a game by filling the marks with '+', then play a little bit, and then press '-' after you have filled in some numbers. It should become clear what this button is doing.

Last edited by GerReader; 04-26-2021 at 01:26 PM.
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