Quote:
Originally Posted by ploum
My brain is working the following way : if a dot is black, it needs to be connected. If an arrow is black, it needs to connect to a dot. Everything else is scanned out.
AFAIK, it was exactly that in the previous version. Is there a problem with that way of working ? For the numbers, it makes sense to keep black the numbers of both ends while greying out those in the middle of a sequence.
Of course, that’s only my way of seeing it ;-)
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It is a little bit tricky. I completely rewrote and simplified the logic how colors are assigned to game elements, as it is rather convoluted in the original, and I had to translate all to greyscale. Further complicating was that especially for this game the screen redraw on eInk needed to be heavily optimized.
I made some tests this morning, and I think I now prefer solution 2) from above:
a) Start of sequence: Black number/letter, black dot, grey arrow
b) Middle of sequence: Grey number/letter, grey arrow
c) End of sequence: Black number/letter, black arrow
d) Unconnected cell: Black number, black dot, black arrow
This should also be as close to the original as possible, and as I understand it, like your description.