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Old 02-23-2021, 05:09 AM   #33
GerReader
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GerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of it
 
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Join Date: Oct 2020
Location: Germany, Rhein-Main
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Quote:
Originally Posted by ploum View Post
My brain is working the following way : if a dot is black, it needs to be connected. If an arrow is black, it needs to connect to a dot. Everything else is scanned out.

AFAIK, it was exactly that in the previous version. Is there a problem with that way of working ? For the numbers, it makes sense to keep black the numbers of both ends while greying out those in the middle of a sequence.

Of course, that’s only my way of seeing it ;-)
It is a little bit tricky. I completely rewrote and simplified the logic how colors are assigned to game elements, as it is rather convoluted in the original, and I had to translate all to greyscale. Further complicating was that especially for this game the screen redraw on eInk needed to be heavily optimized.

I made some tests this morning, and I think I now prefer solution 2) from above:

a) Start of sequence: Black number/letter, black dot, grey arrow
b) Middle of sequence: Grey number/letter, grey arrow
c) End of sequence: Black number/letter, black arrow
d) Unconnected cell: Black number, black dot, black arrow

This should also be as close to the original as possible, and as I understand it, like your description.

Last edited by GerReader; 02-23-2021 at 05:12 AM.
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