Quote:
Originally Posted by UXstudent
… there's a lot of technical reasons why Calibre is the way it is. Ideally a UX designer would work side by side the technical team to ensure the design spec is within the parameters of what's possible. Unfortunately I don't have that luxury, so whatever I come up with will be purely suggestive based on users needs and behaviors.
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Obviously Windows and Android OS either use the WRONG UX experts or none.
Too much GUIs in the last 15 years has concentrated on Pretty, not Functional and Intuitive. Office Ribbon, totally flat unlabelled grey hieroglyphs as icons (though overly skeumorphic is silly). Hidden options. Settings in two to four different places. Grey type on not quite white backgrounds. So called almost unusable dark themes created because people don't seem to know how to turn down the screen brightness indoors.
Unlabelled slide switches as check boxes (as what the two positions are), that you tap or click, sometimes the graphic and sometimes on the text . In real life many slide switches are vertical or horizontal and pushed to the left doesn't mean off/disabled. But these GUIs are so badly labelled that you don't exactly know what on or off means. Also a graphic of a sliding switch for something you click is STUPID! There were good designs of check box and radio buttons (only one is active) in the past that could work in monochrome, finger tap or mouse.
Win10 and Google Material design are abysmal compared to WFWG 3.11 3D even on a monochrome screen, or Win9x (which mainly replaced Program Manager) or Mac OS9, or 1987 Risc OS, or DR Gem.
The UX and GUI designers have lost the plot. See also Gnome 3 and Vista for other kinds of stupid.