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Old 02-16-2021, 09:54 AM   #25
GerReader
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GerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of it
 
Posts: 52
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Join Date: Oct 2020
Location: Germany, Rhein-Main
Device: PocketBook Touch HD 3
Yeah, I think for the next release will simply revert it mostly to the old method. Especially the glitch in un-highlighting cells is quite annoying me too.

The only change I'm considering to keep is to restrict crossing out a border (long-click on a border line) only to the case when both adjacent cells are already highlighted. I mainly started to rework the Tracks UI because of this. It happened too often that I wanted to cross out a cell, but the UI thought that I clicked nearer to a border, and placed a crossed out border. An accidental track line is very quick to revert as it needs only a short-click, but for crossing out it took another second until the long-clicked was recognized and I finally had a crossed out cell. That was really annoying.

How important is crossing out border lines for you during gameplay? For me it is the least important element in the game, crossing out cells is way more important, so it should make sense to restrict crossing borders so that crossing out cells is more easy?
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