Quote:
Originally Posted by GerReader
- Is there anything comparable to Menus and Dialogs in the SDK for Buttons? So far I low-level coded buttons by drawing bitmaps, catching screen tap events and checking if the x/y coordinates are within the button bitmap.
- I'd like to switch the game chooser screen to a scrolled area, similiar to the book browser library. There are functions like `AddScrolledArea` in `inkview.h`, but I'm unsure how to use this exactly. Is there example code somewhere?
- There is a special type of menu (for example when long-tapping a book in the home screen) that opens with some kind of 'arrow' pointing to the tapped object. What object in the SDK is this?
- One big element that is still missing in my app is individual configuration of game parameters. There is something like `ConfigEditor` in the SDK, but I'm completely unsure if I can use this, or if I need to low-code manual configuration.
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Maybe
pbterm has a bit of all four? I don't know how an inkview call should look like in the code, but I don't spot at first sight anything in its codebase which screams of tedious low level

