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Old 10-15-2020, 09:31 AM   #3
GerReader
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GerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of itGerReader has read War And Peace ... all of it
 
Posts: 52
Karma: 66200
Join Date: Oct 2020
Location: Germany, Rhein-Main
Device: PocketBook Touch HD 3
Quote:
Originally Posted by nhedgehog;4047263
To name a few that could help with your project.
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Hi, thanks for the links. Unfortunately these are exactly those that I used to consult for getting into PocketBook app development

The code at `yuryfdr/pbtk` indeed hints that there is no high-level button interface in the SDK, so buttons need to be coded low-level.

By the way, my app is actually quite usable so far with only few things missing (as mentioned the main missing thing is individual config, there are pre-configured presets for all games), and I have included a compiled binary at `build/SGTPuzzles.app`. I'd also be very glad for people who try it out (installation of course on own risk) and report bugs or improvement tips. Either as issue reports at GitHub, or here in this thread.

I'm also interested if the app works on other devices than the Touch HD 3. I would update my top post to include a list of devices where it also works.
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