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Old 05-04-2020, 11:32 AM   #7
pazos
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You can try to add a new user environment variable named "QT_ANGLE_PLATFORM" with the value "warp" and reboot/relogin.

This should be the same as using Qt::AA_UseSoftwareOpenGL directly in the code but is just for Windows, where Direct3D software rasterized will be used instead of OpenGL/ANGLE.

Ref:

https://doc.qt.io/qt-5/windows-requi...aphics-drivers
https://wiki.qt.io/Qt_5_on_Windows_ANGLE_and_OpenGL
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