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Old 09-19-2019, 09:43 AM   #39
jehrler
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Posts: 41
Karma: 5690
Join Date: Apr 2018
Device: iphone
Quote:
Originally Posted by pwalker8 View Post
From a developer point of view, a subscriber model is the only way to make money, especially for a product that doesn't have a big customer base. A $1 a month per customer can pay the bills, even if you only have a customer base of 10 or 20 thousand. A one time $5 purchase on the other hand, won't go very far unless you have a fair number of new customer every month. The other way is ads, but CC doesn't really lend itself to the ad model like games can.
I understand this. However, in my view, it is a bit presumptuous to switch to this model before any real update to the app has occurred. There is no credibility that there will be meaningful updates in the future.

If the developer had posted a decent (and not buggy) update that showed a committment to the product and the capability to move it forward and then announced that future feature upgrades were coming, but only to those with subscriptions, then the reception would be better (at least in my mind). This is a model I have seen on iOS and it makes sense. Those who just need iOS compatibility upgrades get them, those who want new features/functionality will pay for them.

At this point, he has not much credibility to be asking for a subscription model.
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