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Old 08-12-2019, 02:58 PM   #12
pazos
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Quote:
Originally Posted by Norbi24 View Post
Yes, I have seen you implementation and would attemptto add two more dictionary apps I am using, but hope Frenzie would decrease somehow the mem. consumption after the setup, perhaps there would be at least a workaround to uncompress the assets manually ?
No workaround at runtime, it needs to be done at build time (ie: copying KOReader libs in platform/android/luajit-launcher/assets/libs and include them in platform/android/luajit-launcher/launcher/build.gradle).

Even then we still need to uncompress some assets (mainly lua files and some small elf executables). So the 7z uncompress step is unavoidable for the moment, but can be reduced from uncompressing 30mb to uncompress 3mb, so it might help.
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