Huh. Wouldn't have thought there'd be extra shenanigans for Japanese...
For reference, after an
eval $(fbink -e) the final *visible* pixel can be read by our friend dd as such:
dd if=/dev/fb0 skip=$(( ((viewWidth - 1) * (BPP>>3)) + ((viewHeight + (viewVertOrigin - viewVertOffset) - 1) * lineLength) )) count=$((BPP>>3)) bs=1
(It's essentially
(x * bpp/4) + (y * line_length), with extra craptastic arithmetics because of the crappy viewports on the H2O & Aura, to make sure we don't end up reading a dead, under the bezel pixel, which Nickel won't necessarily touch).
Pipe to hexdump -vC for testing

.
EDITē: Fixed it! With a bit of help from FBInk master, because I wasn't exporting line_length before.