Quote:
Originally Posted by roger64
I could agree with you if it was just about aesthetics. The point is that is just about view. 
|
I'm sorry, but I still don't quite understand. The non-breaking space
entity renders identically to the non-breaking space
character in all rendering/reading systems. So the notion of entities vs characters is ALWAYS about aesthetics (and aesthetics only) when it comes to viewing html code in Code View (after the code has been successfully entered, I mean). And because of that, I don't get why seeing fat glowing underlines would be preferable to seeing an html entity.
If it's about being able to differentiate between a
normal space character and a
non-breaking space character (and I've seen nothing to suggest it's anything but), I get that. They look identical in Code View. That's why we included the dotted-dash in the first place. And that's why it's "subtle." If the solution
isn't ultimately about subtlety and personal aesthetics, then I see no point in eradicating the no-break-space entity from your code in the first place. Why replace one visible aberration for another visible aberration in Code View in that case?
If it's about being able to
type no-break-space characters with a French keyboard more easily, then the new feature solves that problem quite handily. If after typing them, however, you need to be able to identify them more quickly than the current double-dash allows you to do, what harm in allowing Sigil to convert them to entities automatically for you? And the answer is, of course: "No harm." None at all save for aesthetics reasons.
As I said, we'll take it under advisement, but I simply don't see the point in trading one highly-visible flag for another highly visible flag. Not when they're both being used to point out the same pothole.
Quote:
Originally Posted by roger64
If Becky has been able to change the sign, maybe it would be possible to provide a command that would insert an -ugly if you say so- but visible yellow highlight?
|
Becky's only been able to "change the sign" by patching Sigil's source code and recompiling Sigil. Which anyone is free to do if they like.