Quote:
Originally Posted by pwalker8
You can call it RAM verses storage if you like, it's all some form of RAM. RAM simply stands for Random Access Memory, it's the technology, not how it's used.
Back when they were beta testing CC for iOS, CC would blow up trying to sync the first time with Calibre with my library. According to the developer, the issue was that my old original iPad mini had very limited internal memory and I had a big enough library where it didn't all fit. My iPad pro didn't have a problem with it. The developer made some changes to the code to get it to work, but it was still a lot faster syncing on my iPad pro verses my iPad mini. The difference isn't as obvious on my iPad mini 4, but there definitely is a difference.
|
I know RAM stands for Random Access Memory. However, storage is
not RAM. RAM is a pretty specific term referring to volatile memory that loses data when you cut power off. I think you might be confusing RAM with memory.
RAM and storage are both forms of memory:
RAM: primary or volatile memory (often colloquially referred to as simply memory)
Storage: secondary or non-volatile memory
The iPad Pro doesn't just have more RAM compared to the iPad mini. It's also a much faster device. App crashing with large on-device library? Very likely to be out of memory errors. Slower transfers over the same wifi network? That's actually more likely to be processor and/or storage speed rather than RAM.
You'd need either a way to monitor resources used by the app or two nearly identical devices with either amount of RAM or chipset being the sole differentiator to determine the cause. Alas, it's rare being able to test the latter and you'd likely need to be a dev to do the former.
Mind, going from just 2GB to 3GB is already pretty significant.
If the operating system uses, say, 0.7GB, with 2GB RAM you only have 1.3GB available for apps to use (and they still have to share with other apps). With 3GB RAM, that's 2.3GB available for apps.