Quote:
Originally Posted by haertig
There are tons of courses available with text and video. And also interactive.
The thing is, these courses don't use EPUB. And the question is, "Why would they want to?" There are plenty of ways to deliver this content without trying to shoe-horn it into a format that is probably not the best technology to use in the first place.
My complaint is that many of these courses - the pay ones specifically - often require you to download a plugin to view their content. This is reasonable, since they want to deter theft. But these plugins are usually for Windows only. You might find one for Mac here and there, but almost never for Linux. If you don't have a Windows computer, you'll pretty much need to be a guru to get the content viewable on your computer. Luckily, may Linux users are indeed gurus and have become quite adept using emulators, Wine, virtual machines, etc. But still, it sure would be nice if there was a more universal solution. Could that be EPUB? I don't know, but I doubt it. A universal solution should address Windows, Mac, Linux, Unix, Android, iOS, etc. It will take a little CPU horespower for a device to handle any kind of solution they may come up with. I'm afraid that eReaders just plain don't have the required horsepower (or memory, or storage), so they're probably out. If they do add this horsepower to an eReader you now have a tablet, not an eReader.
For the kind of training you're looking for, your device needs to have adequate CPU, memory, storage, display size and resolution, fast response interactive user interface, and a network connection. This describes a computer, not an eReader. I like your idea for more interactive training, but I disagree with an eReader and EPUB being the vehicle to deliver it.
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Agreed on all counts.
That's why I suggested tablets and above.
And unless it's a commercial venture all the necessary tools for crafting rich interactive websites are both mature and readily available. Packing the data for offline use is trivial.
If it is a commercial venture there are still plenty of wrappers available, preferably from the Indie gaming world. Some are cross platform, too.
No need to reinvent the wheel; just pick the right tool and environment.