From nickel (1080x1440, 32bpp, rota 1 (CW), fb origin at the top-left corner):
0 -> 1440x1080, 2 (UD), fb origin at the top-right corner
1 -> 1080x1440, 3 (CCW), fb origin at the bottom-right corner
2 -> 1440x1080, 0 (UR), fb origin at the bottom-left corner
3 -> Back to Nickel state.
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From pickel (1440x1080, 16bpp, rota 2 (UD), fb origin at the top-right corner)
0 -> Back to pickel state
1 -> 1080x1440, 3 (CCW), fb origin at the bottom-right corner
2 -> 1440x1080, 0 (UR), fb origin at the bottom-left corner [That's the status at boot]
3 -> 1080x1440, 1 (CW), fb origin at the top-left corner
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So at least that's consistent, and the final rotation equals input ^ 2
Last edited by NiLuJe; 10-24-2018 at 05:15 PM.
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