Could someone provide more examples of interactive multimedia and pedagogical games?
I have myself played many of these pedagogical games as a child, but I must say that the degree in which I actually learned something was limited. A focus seems to be put on play and passively watching the action unfold, like watching TV. In that sense, pedagogical games cannot be compared to actual reading in terms of fictional literature, though when it comes to the natural science or math it may find its use. In many cases, the artist wish to communicate movement but is limited to a static image, where ebook can simple present movement. I have personally never seen a pedagogical game centered towards the natural science, in the sense that it teaches actual concepts.
When it comes to non-fiction, such as textbooks for math, natural science or other school subjects, do you believe that animation and other interactive experiences has more of a practical use there?
It will certainly make it easier to comprehend using moving images, especially in labs, hence the students liking of videos. Instead of having to surf on the internet, which takes focus away from the reading and sometimes the quality of the video may be inconsistent, they can simple acquire high quality content directly on their ebook and read it.
Last edited by tomfyhr; 06-30-2018 at 01:10 AM.
|