Quote:
Originally Posted by mdp
Do you know what dithering is? You diffuse the smaller graphical elements to obtain gradients, when your graphical elements are per se not fine enough to constitute a gradient when laid out linearly. If you only have black and white, how can you represent a skydome fading towards the horizon? If you do not dither, you would have a two-bands black-and-white flag! If the original was a gradient, and the rendering shows bands, there is no gradient there... Look at pictures of skies, and you will have to see a difference from A2 to GU, because if GU does not use dithering - and it currently does not - you will see skies rendered with many grey bands one on top of the other! It will be very evident, when you will just look at it. Without dithering, and with limited colours, a sky may look like the German flag.
Most certainly not: the switch happens on the tablet. And, I do not use Winz.
It is (almost - excluding the most inconceivable eye condition) impossible not to note the difference between A2 and GU, at least because a dot switch in GU has a characteristic flashing effect that, if done on an element as big as the screen, will be as big as the screen. Have you used in general the tablet (Android) in normal (GU) mode and in A2 (fast) mode? Notice that difference.
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That is a good explanation, I always understood the theory behind dithering just didn't put two and two so as to understand how it would appear in a visual. So for some peculiar reason GU mode is not applied in the Mod3 app on my Boox Max2 regardless of weather I select it or not. As you say the difference between the two is very clear when operating as a tablet, however when I select GU (deselect A2) in monitor Mod3 mode the monitor displays as if in Tablet A2 mode as there is not flashing whatsoever.