Quote:
Originally Posted by Staphoent
Hi Mdp, thanks a lot for your responses, I was wondering if you could clear this up for me as I didn't fully understand your message above. How can I determine if a mode that I am using is utilising dithering or not by looking at pictures?
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Do you know what dithering is? You diffuse the smaller graphical elements to obtain gradients, when your graphical elements are per se not fine enough to constitute a gradient when laid out linearly. If you only have black and white, how can you represent a skydome fading towards the horizon? If you do not dither, you would have a two-bands black-and-white flag! If the original was a gradient, and the rendering shows bands, there is no gradient there... Look at pictures of skies, and you will have to see a difference from A2 to GU, because if GU does not use dithering - and it currently does not - you will see skies rendered with many grey bands one on top of the other! It will be very evident, when you will just look at it. Without dithering, and with limited colours, a sky may look like the German flag.
Quote:
Originally Posted by Staphoent
Furthermore, could it be the case that your mod as it applies to switching between a2 and GU does not work for me because I am using. Mac as apposed to a windows system as I notice no difference whatsoever when I switch from a2 to GU in Mod3.
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Most certainly not: the switch happens on the tablet. And, I do not use Winz.
It is (almost - excluding the most inconceivable eye condition) impossible not to note the difference between A2 and GU, at least because a dot switch in GU has a characteristic flashing effect that, if done on an element as big as the screen, will be as big as the screen. Have you used in general the tablet (Android) in normal (GU) mode and in A2 (fast) mode? Notice that difference.