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Originally Posted by cc_in_oh
I liked Alera but thought it left a lot of untapped potential - IMO too much combat and not enough behind-the-scenes intrigue. Plenty there to revisit with a "next generation" if Butcher wanted to.
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Yes, lots of potential for side stories and prequels or sequels.
Codex Alera was just one story of basically one person plus entourage. I believe Jim Butcher limited the world building on purpose to leave room for additions. For what it was it still turned into a lengthy story due to complexity. Also it could easily be a twice as many books if more details were added.
Personally I think the balance in length and omitting too many details is done quite excellent in
Codex Alera. IMHO, Jim is doing a greater job than, say, Tom Clancy or J.R.R. Tolkien by not making it at times too boring.
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Is there a site for discussion of CS? I'd like to see a map of Habble Landing given that only one corner of the square habble would meet the wall of the round spire. From the story I pictured the shipyard extending a long distance along one side of the habble.
And how about a TV adaptation like The Magicians?
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You can discuss here. Just be careful not to include spoilers without tags. The structure of the world (spires) is probably safe to discuss without mentioning special events and plots.
As for the habbles - all four corners touch the outside wall of the round spire, even in Habble Landing. The air dock is built outside the spire and required punching a hole through the outside wall of the spire.