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Old 09-26-2017, 02:07 PM   #30887
Katsunami
Grand Sorcerer
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Posts: 6,111
Karma: 34000001
Join Date: Mar 2008
Device: KPW1, KA1
I give up.

Because I've been playing BG1 for so long, I *KNOW* what needs to be done in the Firewine Ruins (kill the Ogre Mage), and I *KNOW* he can be reached from one of the village houses. I went in from the Firewine Bridge (there are four entries/exists), and I couldn't remember where the Ogre Mage was.

After having moved forward... like two corridors... in the last half an hour, I've lost my patience looking for the exists. I went online, printed out a map of the ruins, and I'll go to the Ogre Mage directly. If there's anything to do to topside on the Firewine Bridge, I'll go back there over land.

If I ever play this game again after I finish it, I'll go in to kill the Ogre Mage, using the village house, and leave the single, useless quest in that ruin to itself.

Damn, I hate this map.

===

edit: Even knowing where I needed to go, moving through that map was epic torture at a few inches at a time. I went and did the unthinkable: I enabled the cheat console, and used the MoveToArea() function to directly jump onto the map of the village where I was trying to go. Then entered the ruins from one of the houses, at the entrance/exit where the Ogre Mage is, killed him and his companion, and got out again. The loot was OK, but only one spell would be worth it to inch your way through that map.

The one who designed the Firewine ruins should be shot.

Firewine: done. Now to Cloackwood and on with the story.

(Oh, and it seems I have to start the game as Administrator as well. Even though everything _seems_ to work correctly, there are some weird things going on, such as characters getting stuck/unable to move, and unable to type savegame names...)

Last edited by Katsunami; 09-26-2017 at 04:03 PM.
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