Quote:
Originally Posted by knc1
Have you read all of the things geekmaster has posted here on dithering?
The examples you quote are only that, examples, which may contain typo's.
Check the actual scripting in the screensaver package that is used to process covers.
And also my FGA thread which includes the subject of target sizes.
I honestly don't recall what all information I linked too.
|
I have not. I have read his stuff on framebuffers and looked through his movie player stuff (really cool to see that on a Kindle and some really succinct code too). I haven't been here that long to have gone the full depth but I have been looking for that dithering stuff (due to the way I plan to implement what I do) and saw it wrong in several places and even relinked a few times and never called out. As I say, not intending to step on any toes, just trying to get good info out there.
[s]
Edit: That thread has good info but it is one of the ones where NiLuJe posts the incorrect code (while correctly stating to dither to 4 bits)[/s]
Never mind, I see where my issue is. NiJuLe uses the -remap parameter which will have the effect of reducing the colorspace. The command I was using did not have that so I must have picked it up from someone who got it wrong.