Quote:
Originally Posted by Steven Lake
lol, yeah, that's kinda what my problem has been. Namely figuring out how to translate non-verbals into a dialog context. In narrative context they're pretty easy to express, but the trick is putting them into a dialog scenario. Although, I do admit the grand total of conversation with the horse amounts to just the commands. So I've actually been questioning if I really need to put them in as dialog.
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If they really aren't actually needed (to achieve the effect you wanted to create) then then I would avoid them. Allowing the occasional easy/obvious ones through may be enough, with support from relevant narrative inclusions, to do what you need without it becoming an unwanted distraction.