View Single Post
Old 06-14-2017, 01:39 AM   #9
gmw
cacoethes scribendi
gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.gmw ought to be getting tired of karma fortunes by now.
 
gmw's Avatar
 
Posts: 5,818
Karma: 137770742
Join Date: Nov 2010
Location: Australia
Device: Kobo Aura One & H2Ov2, Sony PRS-650
Quote:
Originally Posted by Steven Lake View Post
lol, yeah, that's kinda what my problem has been. Namely figuring out how to translate non-verbals into a dialog context. In narrative context they're pretty easy to express, but the trick is putting them into a dialog scenario. Although, I do admit the grand total of conversation with the horse amounts to just the commands. So I've actually been questioning if I really need to put them in as dialog.
If they really aren't actually needed (to achieve the effect you wanted to create) then then I would avoid them. Allowing the occasional easy/obvious ones through may be enough, with support from relevant narrative inclusions, to do what you need without it becoming an unwanted distraction.
gmw is offline   Reply With Quote