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Old 03-09-2017, 01:17 PM   #1
pasquale8120
Junior Member
pasquale8120 began at the beginning.
 
Posts: 4
Karma: 10
Join Date: Mar 2017
Device: Kobo gloHD
building Kobo development environment

I want to develop a simple app for the kobo.
It can replace Nickle and is not related to reading boos (it is a sailing app).

How do I set a build environment for the Kobo.

I have installed the arm cross compiler (arm-linux-gnueabihf-gcc etc)
and I can completely compile XCsoar and the build works when installed.
At first I though I would modify XCsoar for my needs but..... what a huge piece of confusing software.
I have searched for source code to other Kobo programs (koreader, KSM, etc)
but none seem to be available as source code.


I cannot compile the KoboLabs github code. busybox, glib, libmng fails.
I have managed to hack around the glib failure but not the others.

But maybe I am on the wrong track.
What is the easiest way to create a simple graphics program for the kobo?
At first I can make do with the simple display of large fonts in text boxes.
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