Packt, the technology publisher, is having what they are calling "Android Week 2016." I have long thought of Packt as being special among technology books publishers in that they aggressively market their books and often heavily discount them. However,
this sale may be the best that I've ever seen from them.
Let me let them tell you, in their own words, what this sale is about
:
Are you excited by Android Nougat as we are? We love Android and its Open Source ethos, which is why we're offering twenty of our top Android titles at 50% off for one week only. But that's not all - all Android week, you can grab any of these titles as part of our amazing 5-for-$50 build-your-own-bundle deal. We're also giving away Android eBooks all week.
There's never been a better time to dive into Android development!
Here are links to two important URL's concerning this sale:
Half Price Books.
The Free Book of the Day.
The titles of the half price books also changes daily. There are about a half a dozen of those each day.
Unfortunately, I am a little late learning about this sale and today's
freebie is already the third one of the week. Sorry. However, at this writing, you have slightly over 20 hours to claim your free book for today. The title is
Mastering Android NDK. Here's information, from Packt, about this title:
Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application!
I'll commit myself to letting you know every day, for the rest of the week, what each day's freebie is.