Quote:
Originally Posted by sguerrini97
We can resize the tiles to make them fit the screen. The "gnome2" tileset is fitting well but it may be too small. I will post a working version soon.
Rotating the screen is a good idea, can we do it on the Kindle side?
Edit: here is the working KUAL extension. I made the gnome2_bigger tileset the default. It is the same as the gnome2 tileset, but bigger and with a sign to make blank tiles with black numbers different from the blank tiles with red numbers (it was hard to distinguish them in grayscale).
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I can confirm that it is working and playable. I got to the end. I like where this thread is going.
But, it was difficult for me to play; almost headache inducing because I had to strain my eyes to play it. The tiles look too small on my PW2, the contrast looks very different in actual play compared to these screenshots, and I had to keep looking closely at the screen to figure out if there was a layer above another. These are NOT problems caused by your work.
So, I wanted to try a more optimal tile size for a PW2. As I couldn't find any obvious quick way to change the tile set through a config, I tried renaming dorothys.gif to gnome2_bigger.gif for a bigger tile set with good depth visibility. That did work, and the tiles were large as expected. Too large for the screen. Hence, the next step was to try resizing dorothys.gif to a smaller size to find the optimal size for my kindle.
That failed miserably. Images resized using GIMP and imagemagick both caused the game to fail to load.
If I can manage to resize dorothys without making the game crash, then I would be set. All game features are working fine. I don't even need to edit dorothys and make it dark on selection like the gnome2 tile sets as personally I prefer the way selected tiles are looking in dorothys compared to the tiles in gnome2 tile sets. Dorothys has good contrast, good depth perception, and is just slightly too big for my screen. One tile is getting partially cut off on each side.
The only thing I could wish for, would be a way to change screen backlight while playing the game, because leaving the game to change backlight and then coming back results in a new game. This might be beyond the scope of this port, though, so it's okay if this remains wishful thinking.