Quote:
Originally Posted by bookman156
In a way though that text is defined by a different sort of flow, such that you could animate text flowing into such a pattern. But it wouldn't be an ebook. Or would it? Perhaps an animation could be an ebook.
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a) first of all, the device sellers want to sell. So it is more & more easy try to replicate the iTunes model. Sell - as digital - products that was created in analogic way. So, 99% of ebooks are books. Digitized books.
b) this is a problem for two reason: 1) the tools we have to build digitized books are far far far away from traditional typographic tool: actually are *web* tools. The typographic rules for books are poor and unstable. 2) when you try to build native digital content, as ebooks, you discover a lot of *digital* tools are castrated. As digital publisher we could do 100 and we do 10.
c) so: what is the best way to make an ebook of "1982, Janine"? 1) don't do it: it is an *analogic* creation. You can make a fixed layout, but where is the glory? It is only a digitized photocopy. The original is better. 2) re-create "1982, Janine". Understand the philosophy of the novel and build *another* digital work, a new "1982, Janine" that uses the digital tools as native. As if you want to make a movie of Sofocle's Antigone, you don't put a static camera in front of some actor talking in ancient greek. You take the screenplay, translate it, adapt it to a new location, write a script, take shots, edit it, et ceterae. If you want to make a movie, you *make* a movie. So electronic "books".