Thread: Silliness Fun little sig game
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Old 01-16-2009, 07:50 PM   #20
nekokami
fruminous edugeek
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Possibly this should go in the "Vent and rant" thread, but it's rather a specialized rant.

There's a discussion board for this little sig game. One area is for suggestions. There's a "things not to suggest" list, which includes "genetics." Someone else posted a question as to why that's not to be suggested. The general response seemed to be that it would add too much complexity to the code. I (and a couple of other people) suggested a very simple form of color handling that would allow for the idea of a "hidden" color per dragon based on parentage, so that if one picked up an "abandoned" egg there might be a chance of getting a different color on breeding, kind of to add interest and give people a chance of getting some of the rarer breeds without camping on the "Cave" page and clicking like a maniac. The code is easy, no massive updates would be required to the database (one column would be added and it would only be updated for previously existing dragons if they bred), and several people seemed interested in the idea. But a couple of people seem dead set against the idea as well, including some long-time players of the game, for reasons that aren't clear.

The thing I find irritating is when someone continues to block a new idea without bothering to actually try to understand the new idea, just because it reminds them of something else they didn't like, or they don't like change, or whatever. If I suggest something and someone says, "that's been suggested-- here's why it won't work" and the problem is relevant to my idea, I understand. But when someone just constantly throws up objections that don't seem to have any connection to what's actually been suggested... well, let's just say I won't be missing my MR time to hang around with the Dragon Cave crowd.
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