Quote:
Originally Posted by eschwartz
Didn't you choose to be the grue?
I would never choose to be the eatee -- the eater is generally preferable.
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I see you haven't played classic Adventure. You don't
get to choose.
You're a frail human being, crunchy and good with ketchup, and you must start with next to nothing, explore the dungeon, accumulate skills and weapons, get treasures, and avoid getting killed by monsters.
Adventure is also a pure text game, where you give commands at a prompt to perform actions. You very quickly learn to draw maps to keep track of where you are and how you got there. "You are in a maze of twisty little passages, all different."
The next step beyond Adventure and siblings like Dungeon was a character mode game that used ASCII characters to render maps of the dungeon and things in the various rooms/levels. The earliest I'm aware of was Rogue, and other entrants were Larn and Nethack. Nethack, in particular, gave you a choice of what character you were, like human, or elf, dwarf, but you were an adventurer, not a monster. I'm not aware of any game like that where you
can choose to be a monster.
I still play Larn a lot, and have a game in progress at the moment. It has amusing things you learn by experience. For example, one monster is a Rust Monster, who degrades your armor and weapons if it hits you. If you wield a sparkling Sapphire as a weapon when you fight one, when you reach a bank to sell the gem, you discover that instead of the 300 gold pieces default value, it's worth 25,000.

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Dennis