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Old 02-29-2016, 04:00 PM   #78
Katsunami
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Quote:
Originally Posted by fjtorres View Post
Miracles happen but you can't count on them.
Well... sometimes, miracles can turn out badly as well. After something vanishes, it could be better that it stayed that way.

Spoiler:

Do you remember Interplay? Interplay and its development studio's created a few computer games that went down into computer history as classics... some of which are still played today.

- Star Trek: 25th Anniversary (1992, CDROM 1994)
- Star Trek: Judgement Rites (1993, CDROM 1994)
- (They lost the bid to make Star Trek: A final Unity, which went to Microprose and their studio Spectrum Holobyte. It was released in 1995, and it was an awesome game.)
- Fallout 1 and 2 (1997, 1998)
- All Infinity Engine Games (Baldur's Gate I and II, Icewind Dale I and II, Expansions, Planescape Torment, 1998-2002)

PS: I own all of that stuff. Some of it twice.

Even those couldn't save them. By 1998, even while selling those blockbusters, they were struggling. By 2002 they were basically bankrupt. Somewhere in 2004 or so, their website went down, but the company wasn't dead yet. Years later, the website came back up, and they now offer this:

Some 'current' Interplay games...

Uhm. Right. They're awesome... if you're like 35-40 now. Those are 320x240 pixels games man. Nobody is going to play these, except when having an epic bout of nostalgia. Baldur's Gate and its remakes... that's different. For those, high-res mods do exist.

edit: Let's take a look at a screenshot of one of those games. I was actually wrong: the resolution is 320x200, not 320x240. See:



No, I didn't resize that screenshot to a tiny size. This is a 1 on 1 screenshot. There aren't any more pixels than that in the original. In 1992, a game such as this would be displayed on a 12 to 15 inch CRT monitor. Sometimes, the past should just stay in the past, though I'm happy I've been able to experience those games when they were current.

Last edited by Katsunami; 02-29-2016 at 05:41 PM.
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