The Last Grand Master by Andrew Q. Gordon is the 1st novel in his Champion of the Gods series of classically epic good vs evil high fantasy adventures with m/m romantic elements, this installment setting up the usual plucky young chosen wizards and warriors and unicorns, oh my! vs the grasping overlordish old wizard king and his obligatory hordes of dark underworld minions and such in the war-by-proxy between the greater forces of good and evil, free courtesy of LGBT specialty publisher Dreamspinner Press's DSP Publications spinoff imprint for their non-dedicated-romance other-genre stuff.
This is being made free to promote the upcoming release of the 3rd-in-series, due in March.
Currently free @
the publisher's website (DRM-free ePub/Mobi/PDF bundle available worldwide; requires account signup and billing address, but no payment info)
If you happen to like this one and wish to read more, you're in luck. As part of the promotional incentives, there's an
introductory freebie prequel novella also available, and the 2nd-in-series novel,
The Eye of the Arm, is currently discounted to just 99 cents for a limited time.
Description
In a war that shook the earth, the six gods of Nendor defeated their brother Neldin, god of evil. For three thousand years, Nendor and the Seven Kingdoms have known peace and prosperity and Neldin's evil was nearly forgotten.
But then Meglar, wizard king of Zargon, unleashes the dark magic of the underworld and creates an army of creatures to carry out his master's will. One by one, the sovereign realms fall as a new war between the gods threatens to engulf Nendor.
Leading the opposition to Meglar is Grand Master Farrell. Young and untried, Farrell carries a secret that could hold the key to defeating Meglar—or it could destroy the world.
Farrell is joined by Nerti, queen of the unicorns and Miceral, an immortal muchari warrior the Six have chosen as Farrell's mate. As Farrell and his new allies make plans to counter Neldin's evil, Meglar forces their hand when he invades a neighboring kingdom. Rushing to help their ally, Farrell and Miceral find themselves in the middle of the battle. Cut off from help, Farrell attempts an untried spell that will either turn the tide or cost he and Miceral their lives.