Quote:
Originally Posted by jbjb
The point is that, because the dynamic range in question is the *ratio* between the loudest and quietest sounds available, the enhanced dynamic range doesn't have to be used to make the loudest sound louder, you can instead use it to allow you to lower the threshold where quiet sounds disappear into the quantisation noise floor. (And, more generally, reduce the level of quantisation noise throughout).
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Oh, is this something akin to using resolution to create a sharper image, instead of creating more space on a computer screen?
Let's say you have a 1600x1200 (4:3) monitor at 24 inch. You could use a 3200x2400 monitor to create 4x the working space (and squint yourself to hell, probably), or you could do a 200% scale, and create a working space that is effectively the same as 1600x1200, but much sharper.