The ebook is provided courtesy of the University of California-Irvine and/or IT ebooks (it-ebooks.com).
Title: OpenGL Programming Guide.
Format: Pdf.
Author(s): Dave Schreiner, and others.
Publisher: Addison-Wesley.
Pages: xlvi + 935.
Ebook Rating/Number of Reviews (Amazon): 3.6 (44); 3.75 (8) at GoodReads.
Price: $0.00.
Price of Amazon Kindle Mobi, if Available: $35.62.
Book Description:
The official guide to learning OpenGL, Version 4.3 . . . .
The OpenGL graphics system is a software interface to graphics hardware. ("GL" stands for "Graphics Library.") It allows you to create interactive programs that produce color images of moving, three-dimensional objects. With OpenGL, you can control computer-graphics technology to produce realistic pictures, or ones that depart from reality in imaginative ways.
The OpenGL Series from Addison-Wesley Professional comprises tutorial and reference books that help programmers gain a practical understanding of OpenGL standards, along with the insight needed to unlock OpenGL's full potential.
Comments: This is the most recent (eighth, for version 4.3) edition.
URL: http://www.ics.uci.edu/~gopi/CS211B/...th_edition.pdf.