No Qt at all on KOReader's side. The UI toolkit, as it were, is custom, written in lua/ffi, bit-banging the framebuffer device directly. And while it is using CRe, that's the *engine* part of the CR project, not the Qt GUI, that's once again done with a bit of C++/Lua magic
Last edited by NiLuJe; 09-09-2015 at 11:46 AM.
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