Quote:
Originally Posted by hawhill
Reimplementing sdcv in Lua serves another approach, however. At least that is the reason I started to do so. On Android builds of Koreader, it's a bit messy to start external processes. And it would simply be nice to have an implementation that is easy to hack on. E.g. a language-based plugin system could be so much easier to do in Lua, since Lua allows for a bit more dynamic approach to developing stuff. (not meant to start a language war. C++ is also a fine language.)
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Would it not be much slower than compiled code?